Remember these offsets don't affect collision. update 7.2- Added xoff, yoff, and zoff to tiles. The configuration is a little complex so I might edit this post or make a new post later with more instructions, but here's a few examples.ī,3-4,14-15:mesh(c)\įor more examples, see the mesh test map in the demo project. The following will affect all 4 layersĪnd the big feature, you can now define custom meshes without imported models. To affect multiple layers with the same configuration, you can use a dash. Regions can also be made to affect other layers now.įor exmple, the following will configure layer 4 of region 33. This means you can use texture(0) instead of texture(B,0,0), for example, for the empty tile texture. Making the SRPG Engine is a complex thing, even comparable to making a new engine that is equivalent to the RPG Maker MV Core scripts itself. Texture definitions can take a tile id now instead of an image and coordinates. If you end a configuration line with a back slash, you can continue on the next line. You can configure multiple tiles at once, like this: The difference is inline configurations only work for one line. (The above example is how the crates in the screenshot are made)įlat shaped tiles can now be rotated, and their width can be changed with width() to make them thicker or thinner than a regular tile.īlock configurations and inline configurations are now interchangeable anywhere. There is also a rand function available to get different random values for the same tile. Normally the 2d style is pretty played out but Ive seen some demos for the 3d plugin an am very impressed. But Im finding that Im building everything that already exist in RPGs so Im considering my ok coding skills to RPG maker. r is a random value based on the tile or event's position. been messing around with unity and godot. X and Y are the coordinates of the tile or event. Three variables are supported: x, y, and r. Math expressions can be used inside some configurations.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |